﻿using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
namespace YummyGame.Framework
{
    public class SkillActionPrototype_random : SkillActionPrototype
    {
        public Expression threshold;
        public SkillActionPrototype success;
        public SkillActionPrototype failure;

        protected override SkillAction GetRuntimeInternal()
        {
            return Pools.GetSkillRuntime<SkillAction_random>().Get();
        }
    }
}
